Category Archives: Games

South Park – Stick of Truth

Due to the amount of popularity attracted by this game, I decided to give it a try, and finished the game a while ago.

It’s probably been written about heaps of times by others, so I won’t dwell on much other than my own thoughts.

Overall, it’s surprisingly decent for a game based on a TV show.  In short, South Park fans should probably love it, otherwise it should still be a decent game.  I fall somewhat in the latter category, having only really seen a few episodes of the TV show.

The game’s highlight is perhaps it getting the general South Park feel of humor, without ruining much of the play experience.  As these two aims (humor and game play) are somewhat at odds with each other at times, which means curbing each of them back to achieve a decent balance (for example, you can parody RPGs, but not so much if you want to be a somewhat serious RPG).  In my opinion, the creators have done a reasonable job at this, though this does mean that there is a bit of a compromise here.

Whilst the humor aspect is somewhat unique (at least to me), the actual game play side of things only seemed mediocre.  Nothing particularly stood out to me above a typical RPG – perhaps the ability to use an item without using up your turn was an interesting mechanic, but that’s about it.  Whilst this may actually be intentional (to make it easier to poke fun at RPGs), it certainly is a weak point.

In fact, the combat, in particular, felt rather gimmicky.

  • Do we really have to mash a button every time to use an ability?  I don’t particularly mind the button mashes elsewhere in the game, as they don’t occur often, but it can get annoying pretty quick in combat.
  • There doesn’t seem to be a whole lot of consistency between how you activate an ability.  Sometimes you left click, other times you need to right click, press a button, mash a key, mash a combination of keys or play some other game.  Remembering seems like an unnecessary chore, though fortunately it’s mentioned what you need to do when you’re about to use an ability.  But seriously, is this even really necessary?
  • And the whole ‘click when you see a *’ thing seems… well… I don’t mind it so much, but it feels like a cheap trick to try to keep the player engaged and alert, rather than sitting back and issuing commands without much thought.  It kinda reminds me of Final Fantasy 8’s summon Boost mechanic
    • If you don’t know what it’s like, basically summons had rather long animations – around 30 to 80 seconds in length (yes, an 80 second animation every time you activated an ability; well, I suppose it could be better worse – imagine if this played (duration-wise, not content-wise) every time you went into battle…).  So to keep the player engaged whilst they watch the same animation for the 50th time, you have the option to boost the power of your attack by repeatedly pressing a key when indicated on screen.  SoT’s click timing (as well as some of the games) feels somewhat similar

The balance/difficulty seems like something that could be improved too:

  • Stats seem to vary drastically between levels – by level 15, I had nearly 9000 health, compared with the ~100 or so (whatever the amount was) you start off with at level 1
  • I found the game generally got easier later on, possibly due to the above issue
  • …or maybe that you can remove 75% of an enemy’s armor, in just two turns using an ability you get halfway through the game…
  • There were times where all my attacks did 1 damage to the enemy, however I was still able to win just by relying on status ailments.  Actually, perhaps this isn’t so bad…


To re-iterate, a relatively unique experience (at least for me) in a game.  Comedy aspects entertained me, though it was a little subdued, game play was passable and the combat system was perhaps the weak point which felt a little gimmicky.  Overall a decent game that’s probably worthwhile just for the experience.

Doom 3

As I have been playing some Doom recently, I decided to give the nowhere-near-as-popular Doom 3 a go.

When I started playing it, it reminded me somewhat of Prey and Half Life (though I probably haven’t played that many FPSes anyway), with the ability to interact with computer screens and such.  However, this only seems to be the initial part of the game – that is, the part where you just walk around doing what your superior tells you to do.  After that part, the game reverts to the FPS that it’s meant to be, full of people turning into zombies attacking you.

With that, it does somewhat maintain its original theme of a shooting lots of undead stuff, whilst modernising the gameplay (to that of the time it was made, a few years back).  Doom 3 adds a fair amount of gore, with blood all over the place, and plenty of dark places where zombies walk out unexpectedly to attack you.  There’s also a bit of having to get access to this and that, which does bear some resemblance with the old key system, or that where you need to visit some place to trigger a door.

Overall, whilst it does seem to be a natural progression from the old Doom games, I think the added gameplay complexity does a bit of harm to Doom 3.  I like the simplistic nature of the old Doom, and I think it would’ve been better if Doom 3 kept to this simplistic type of gameplay, rather than trying to fit in with the multitude of other FPSes around.

My revenge on a Cyberdemon [Doom]

Been playing a fair bit of Doom recently to kill random time (as I didn’t quite feel like doing anything else).  To be more specific, the Doomsday engine, playing Doom 2 Plutonia Experiments.

Discovered something interesting with the Cyberdemon at the end of level 6?

Download Video (~12.2MB) – cbf making a stream

BTW, he’s actually meant to be hovering in mid air, but it seems that loading a save file causes him to drop into the wall itself.

Okay, I’m guessing it’s a glitch in the game when you manage to trigger the lift when the guy happens to be standing on it.

Finished Breath of Fire

Yay, after many hours of playing, finally finished BoF (SNES).  I must say, emulators kinda make games more fun cause of savestate and turbo features.

Game itself is okay I think.  Not the best, especially the translation having weird contractions in many parts, and the story being a little lame (actually, it’s more how the characters speak and act, rather than the story).  Also some parts are difficult to figure out what to do next – luckily I decided to follow a walkthrough.  Apart from that, the game is reasonable.

The final dragon form is really overpowered in this game IMO, but then, I guess that’s the point.

Maybe I’ll look into BoF2…